Better to devote resources towards killing the aliens. [T] Vengeance (random bonuses for XCOM’s squad upon squamate death). A more substantial boost than its counterpart (Modular Construction). You can equip it by the mid game once you get the second slot, or use any other mods while you wait to unlock the relevant skill. If you see any sectoids on the battlefield, take them out first.

Intel is valuable (especially since it can be spent at the Black Market on key resources like alloys), so this is decent. Still, it’s powerful when you do get the soldier since you can sacrifice them in a tough spot. You will earn money, region specific upgrade unlocks and new missions. that PC and Infiltrate aren't needed at the same time). H/T u/dzung_long_vn for this observation. Could be better if you have Vulture though.

This cripples the AI’s offensive capabilities in a major way, and therefore helps to prevent squad wipes. [S] Inside Job 1 & 2 (intel rewards increased by 10%/15%). [S] Integrated Warfare (PCS effects increased). Getting Sabotage early on really helps to take the pressure off and thereby let you optimise the strategy layer in a meaningfully beneficial fashion. If you don't have either of those orders this might go up in your order a little bit. XCOM 2’s classes share similarities and themes with the soldier types from the first game, but the Sharpshooter, Ranger, Specialist and Grenadier are all very distinct from their predecessors. As such, this perk becomes very strong because it’ll help you push through research (including data caches for precious intel) faster. Thanks for typing this up. [T] Pursuit of Knowledge (labs grant 20% research boost). [T] Stay With Me (soldiers are more likely to bleed out than die). It will occasionally also allow you to score some extra alloys and intel, which is not insignificant. If you have Vulture it becomes completely OP. This is a tough one to grade as well. Waiting until you get your training centre up and running is a notable constraint however, so bear that in mind, and perhaps build it a little earlier if you can afford to. [R] Scavengers (resource rewards from rumours doubled). Banish lowers aim by 15 so the scope offsets that and then expanded mag gives them 6 (7 if you get continent bonus) guaranteed shots in a row which can insta-kill and target a new target. That said, this does allow you to cherry pick soldiers for COs which reward promotions and stat boosts that might not be so well suited to ambushes, and also to protect more valuable soldiers being sent out on COs that require you to send high level troops. The first one works well on it's own for the weapon and class in question, so it's ideal for the early game when you only have one slot and have not yet unlocked the build's namesake skill. XCOM 2 has a total of five classes, each with their own skill trees. Not necessary until the AI consistently starts fielding armour in the mid-game, but once it does this is a reliable source of extra damage that scales all the way until the end. To that end, we have developed a quick breakdown of five important tips every new XCOM 2 player should know. You probably don't need both (or their weaker counterpart, Lightning Strike for that matter), as the boost from one is likely sufficient, so you can focus on fitting in other orders once you've got the first one active. It seems to be that they start with 2 upgrades. [T] Trial by Fire (double AP gained combat). I had overlooked this until my most recent campaign, but the effects are pronounced, especially if you are leaning heavily on your starting Reaper. This turn-based shooter packs a serious punch. Feel free to make your demands to him in ALL CAPS. The only other uses I can think of for this are as a comeback mechanism after a major squad wipe in the mid-game, and because it could help you train up a couple of disposable Rangers with Phantom who you can use as specialist troops for Covert Operations that have a chance to get ambushed. XCOM EU/EW Ports: Tier 2 Helmets and Armour [WOTC] (Stuck torso fix in description if required) Created by Mr Kablamm0fish 06/Sept/2017: Decos being stuck for Resistance DLC and Alien Hunters DLC Armour is known, trying to figure out the best way to make those slots show up. Armor is still a factor in XCOM 2. [S] Private Channel (Mission Timers increased by 2 turns) As above.

Makes lost missions trivially easy (bring a sharpshooter and just shoot everything with their unlimited ammo pistol). Don’t do it.

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